Game Dev Field Notes
Here I document thoughts, progress and stories from game development.Devlogs
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Developing Balanced Dungeon — Part 5: Building habits
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Developing Balanced Dungeon — Part 4: Pen, pencil, papper and my approach for level design
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Developing Balanced Dungeon — Part 3: No time for a clean architecture
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Developing Balanced Dungeon — Part 2: A different approach
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Developing Balanced Dungeon — Part 1: A Matter of Expectations