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Game Dev Field Notes

Here I document thoughts, progress and stories from game development.

Devlogs

  • Developing Balanced Dungeon — Part 5: Building habits
    February 21, 2026
  • Developing Balanced Dungeon — Part 4: Pen, pencil, papper and my approach for level design
    February 16, 2026
  • Developing Balanced Dungeon — Part 3: No time for a clean architecture
    February 14, 2026
  • Developing Balanced Dungeon — Part 2: A different approach
    February 08, 2026
  • Developing Balanced Dungeon — Part 1: A Matter of Expectations
    February 05, 2026

Notes

  • One-hour tasks — atomic tasks to improve efficiency in small time slots
    February 18, 2026

Postmortems

work in progress... coming soon!
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